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Flexsim 6.0版本功能介绍

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shadowwind 发表于 2012-2-1 16:02:33 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Flexsim即将推出最新版本-6.0.以下是版本新增功能介绍。可以提前供Flexsim的爱好者们了解。( @. f" C9 h7 \% o& @* i

* A3 f0 s; h; W& T--- Flexsim 6.0.0 (January 2012) ---
- q8 l' L/ c- z6 ]* Enhanced the experimenter to use multiple cores.) [" t% x' J9 e6 R# ]
* Added a new web browser GUI widget.4 S4 k6 F* P! G5 M$ v# H: k2 a
* Added a new Dashboard window with HTML5 canvas statistics graphs.
4 U7 D# U2 T. O) |) v: X0 Q* Redesigned the experimenter interface to integrate the new statistics objects.- g  ~/ p. S& o
* Added new experiment variable options "number of objects in group" and "number of task executers."
- v6 A' ~. A1 K$ ]) e, }* Developed web accessibility: Opening, configuring, running, and viewing models over the web (using a web browser or handheld device).
: W6 M% _. ^  \; l* Added a new AutoCAD dwg importer.
$ U: c. E$ e& ]# K; C1 _* Added model units and conversion windows. When building a new model, a screen will ask you what model units you will be using. When updating an old model, a screen will ask you what model units were used to build the old model. These settings are stored in the Tools folder of the model.. p& a# S. |  a! y/ J
* Modified the picklist and trigger gui widgets to be easier to use.; d3 s  J' A/ P" U
* Created a new node datatype (DATATYPE_BUNDLE) for storing large amount of information efficiently (see documentation of bundle commands).
( u# t3 \3 }" u3 }% B5 O* Implemented a way to package media (3d shapes and bitmaps) into the model file so that you only need to distribute one file instead of a whole directory of files.$ k4 Q4 e3 [3 K+ b
* Added an embedded command documentation window that can be opened by highlighting a command and pressing F1 in the code window or tree view.: z' `- _* Z0 h2 z; W, u  F
* Added a Flexscript call stack to the debugger.9 t9 T3 z9 D+ ~! O8 `5 e
* Added a step-in function for Flexscript user commands and nodefunctions in the debugger.
/ D8 ?2 i6 s( E* N2 K- L3 G8 ^* Added a logic builder interface for writing Flexscript logic without writing code. (You can change the default editor back to Code by unchecking 'File > Global Preferences > Fonts and Colors > Use Logic Builder by Default'.)
+ c1 M7 n  l( T3 J" ?; P* f; ~* Enhanced the flexibility of pull logic and added a new pullitem() command for use in the Pull Strategy trigger.
& S/ G0 d2 Y1 X* Improved templates to allow for popup gui windows on pick list options.
8 r6 J" H; Z# K  u, O( j* Added a mechanism for multiple state profiles.- v* }' }* d. Y" K
* Changed tables to always show the headers despite scrolling.
& u3 r2 C' K% [6 q) s1 ?) f# H* Fixed a bug that was messing up the save operation when out of memory.  J! }' |9 G: t1 U  q; N' V
* Toggled the large-address-aware switch so that Flexsim can allocate more memory.
8 M9 _3 ^( g0 Y4 ^2 U, p5 C* Added floor() and ceil() commands.
. w3 d* B: f" d8 g) @9 ^: \; W+ ]* Added a switch for hashing the node's subnodes' names for quick lookup.
" l. R# C, `* L: R& H* W* Added a right-click menu option in the Labels tab so that labels' values are set on reset. This option is checked by default.4 n! E/ v7 F- j, `
* Other various fixes from the development list.  `0 f7 `7 C+ B( @( @

" j6 _8 `6 ?/ U' F**backwards compatibility note: the following changes may slightly change the way updated models behave**! ~* W* O' q9 K3 Q; |
* Fixed a critical bug in curved network length calculations.
: s9 i* n* O( m0 q9 s* Fixed issues with gettenetnode() and distancetotravel() on TEs that use "do not travel offsets and block network space."
, Q) o) p# |. ?! k( L# g' d* Made a change to distancetotravel() to base the "back-to-node" distance on the center of the object instead of the object's location.
( i9 Y3 _. s& ]5 g* Changed pulling to no longer override the send-to. Now both send-to and pull must check out to transfer a flowitem.2 [) q3 N1 Q: ?
* Changed receiveitem() so that it doesn't behave as if it were pulling.
! X! |1 b* M( L) t. ^4 Z& y* Made the Rack's OnEntry trigger fire before evaluating the dwell time.) j/ y) D) g5 m

* n3 q& q5 F5 J9 b+ p. E; G1 {--- Flexsim 6.0.0 (2012/1/30) 中文译文---
# X5 G* t  U- ?/ w+ s# T# x. G- t, f% g6 j0 H9 ^
* 加强了实验器中多核技术(multiple cores)的应用
3 o1 I, k  ]! I  U( W6 j* 添加了一个新的网络浏览器GUI控件- Z8 Z9 X( ]; c. I' A- Z# }
* 增加了新的带有HTML5 canvas统计图的Dashboard窗口.+ Q- q) j1 [! o! e: c# F; `! ?, Q
* 重新设计了实验器(experimenter)界面,整合了新的统计组件.
5 ]" V6 A/ h  b5 O  C$ V9 T3 G  L* 添加了新的实验变量选项“组内实体数量(number of objects in group)”和 “任务执行器的数量(number of task executers)”.
# }1 Y; |6 t/ [& i8 X0 u6 Q* 可通过网络访问: 通过网络打开,配置,运行并且浏览模型(使用网络浏览器或其他装置).8 C( S% W$ ?# G! J* `* K
* 增加了新的AutoCAD dwg导入器.1 J! L1 \; k1 S8 z& J3 L
* 增加了模型单位和转换窗口.创建新模型时,会弹出一个窗口,对选用哪种模型单位进行提示. 更新旧模型时,也会提示选用模型单位.这些设置都保存在模型的”工具”文件夹中.
) H* }5 a- W" f1 R$ H* 更新下拉列表和触发gui控件,应用起来更加简单.) U# j, L) v. c
* 创建了一个新节点datatype(DATATYPE_BUNDLE),可以有效的储存大量信息(请查看bundle命令文档).  D8 H; M0 N( `- f
* 可以将媒体文件(3D图形和bitmaps文件)直接打包到模型文件中,最后只需生成一个文件,而不需要做成总的文件夹.. f8 ^" W+ \8 }$ |9 m/ m2 [
* 嵌入了命令文档窗口,当在代码窗口或者树视图中,高亮选中命令,按F1时便可打开这些窗口.
3 ]+ [4 r" o4 H; d* 在调试器中添加了Flexscript调用栈.) N# a4 D7 n% V! t6 ^
* 在Flexscript用户命令中添加了step-in函数,在调试器中添加了nodefuctions.
0 C4 W0 e: k) E+ O7 J! X8 @; |* 添加了逻辑创建器界面。使用此创建器不用写代码即可编写Flexscript逻辑。 (用户可以将默认的编辑器通过修改返回为代码,方法是:撤消选中“文件>全局变量)字体与颜色〉默认使用逻辑创建器“)
8 @4 w- ?' f' m* 增强了拉入逻辑的灵活性并且添加了在拉入策略触发器中(Pull Strategy)应用的pullitem()命令.
! z& [- G# r( h- ?9 z- u" k* 在下拉列表选项中可以弹出gui窗口。- Q! t. P4 x( m
* 添加了新的状态判断机制.
; Z/ h% ~! W$ B! i/ x* 拉动滚动条时,始终显示表格的标题7 j6 O7 C5 M# w1 ^5 `
* 解决了当内存不足时出现保存操作混乱的问题.! {0 w0 }/ v! y4 S" A6 N
* 切换了大地址提示开关(large-address-aware),Flexsim可以对内存分配进行优化.( J: T8 r" F& P7 Q9 f" Q. ]
* 添加了floor()和ceil()命令.8 ^3 d- G/ z, o0 k
* 为了方便查找,添加了将节点的子节点名称进行散列(hash)操作的功能.
  x9 r7 h6 q" n* 在标签选项卡的右击菜单中添加了一个新选项—重置时,还原标签值. 此选项为默认选项.
9 @: I- a* T2 H' M8 B  ?& o* 开发列表的其他各种问题修复.3 O# Y" Y0 |- F7 p8 Z7 U

& L8 P' ~: v& R8 G& q$ M: A**新版本兼容注释:以下修改会导致更新之后模型运行时的行为变化**$ H! c2 Y* W+ R

8 h8 `& W3 M5 T' H/ E* 解决了弯曲路径长度统计中存在的bug. 3 O+ s6 `' W( Q; J2 R- E2 `( |
* 使用“禁止行进偏移和锁定网络路径”选项时,解决了与gettenetnode()和distancetotravel()命令相关的问题.
, Z: P: k' l& y$ \/ ?
. [( w% m1 F# A3 J7 W- b% U6 C
6 T# a! |) p* D8 d2 \, \* 修改了distancetotravel()命令的计算方式,使“back-to-node”距离按照实体的中心点计算,而非实体的位置.; _1 i- P9 z; v

1 g: H2 `' i3 @* x& w* 使用拉入时,不再忽略“发送至”机制.当运送临时实体时,必须同时考虑 “发送至”和“拉入”机制. 8 o$ E9 V1 [8 w5 Y. K7 H
* 修改了receiveitem()命令,使实体在接收实体时不会表现得像拉入操作.
! _! ]# U% r4 @1 o( c7 M* 判断停留时间(dwell time)之前,触发进入(OnEntry)触发器.
2#
mgxy123 发表于 2012-2-1 16:12:34 | 只看该作者
不错
3#
domcylai 发表于 2012-2-6 16:22:28 | 只看该作者
非常期待,这次版本有很好的更新!
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