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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 ; C' a$ L9 x/ |; U. m
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向wj109260758、flyingwind、george表示感谢。8 h( Z, W9 a0 n
原代码贡献者:george6 B$ n1 J4 _8 w' z4 E$ o
修改者:wj109260758
: |7 I! J' C; O) D8 Z! b. R Y我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/
+ P) @- D% D0 W) F' k) ^ - treenode current = ownerobject(c);2 N- w# T1 S2 f0 W/ {! g% W p
- treenode view = parnode(1);: @& N9 K: T4 n- W( l1 t
- double bayloc;: `5 F/ M: r! [1 p, W4 w! E: ]$ ~, w! X* S
- double levelloc;2 T& Z( i/ h# ^* m
- double baysize;
( ^, x1 Y0 d% `! T - double levlsize;2 s& k" e5 c9 f
- double sizex=xsize(current);* z* {% l1 e# C9 {
- double sizey=ysize(current);
9 n4 a# k4 J1 C, {; ?0 P* U9 ^ - double sizez=zsize(current);
8 a& [4 E4 h8 f, S1 [9 V - int nrofbays=rackgetnrofbays(current);. `7 ` l- I' x- j- E; X
- int nroflevels;
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- drawtomodelscale(current);0 ~- x k9 O( F+ h9 J: a
- for(int i=1;i<=nrofbays;i++)$ `2 z, c7 |+ Q7 m! @' Z. E6 }1 W
- { bayloc=rackgetbayloc(current,i);3 S, c- s P4 F: R9 g
- baysize=rackgetbaysize(current,i);0 a6 @1 ^) S6 {, k2 V
- nroflevels=rackgetnroflevels(current,i);
6 S# K. d$ i2 Z) K& o @ - for(int j=1;j<=nroflevels;j++)
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- levelloc=rackgetlevelloc(current,i,j);
6 T* F# M, d6 v4 s - levlsize=rackgetlevelsize(current,i,j);
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- //货位底部交叉,承重部分。3 I" d! n6 o- J9 v; {
- drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);+ l2 N ~. k2 T2 H- F" D Z
- drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);0 L# J& o! t/ W% Q; G
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- for(int q=0;q<=sizex;q=q+sizex/10)
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. |7 I8 L4 X4 J5 a/ s% y - //立柱,此处画了11条立柱。
" l& N' I& j( J/ i2 j - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
% J' |' ^0 [: R - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
1 d1 L# h. P, _0 ]: r' J. q6 ]0 O: ?4 ~ - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
* q0 r9 X8 _% r y - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);
" n6 n) R# S4 K$ X- I% e. f# T - //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
: c1 Z; B* O) _$ ?9 V: ` - //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。% Y: B7 w; `8 \' k) Q$ F
- drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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- for(int r=0;r<=sizez;r=r+sizez/10)" K: |& U; C$ g& a' @
- {
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- //横梁,此处画了11条横梁。
+ M' F. T* G. A4 _' j6 X9 ^ - drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁/ u7 J2 n+ |% w: A3 C- \+ |
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
3 E. R2 S0 \9 }& w# A% m - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
5 d8 \6 [: |9 D2 ]( V- R- ?/ x - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
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, }" {6 V8 |* V- i4 u4 _" j - //最右上角的一根短梁。
" I) ]& I7 s V9 W) e% {- n' | - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
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+ G7 v: x, @* m& ? - return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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