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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 8 ?7 I2 d7 R ?7 B* n B* [9 \
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向wj109260758、flyingwind、george表示感谢。
2 X8 p u3 E4 B' S" `+ }9 q原代码贡献者:george7 ?) K, ?3 I& \8 ?' y% m5 G. l
修改者:wj109260758: F$ M S$ A( {4 H& l; T4 d4 F
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/9 z+ W0 W- V: X0 ?
- treenode current = ownerobject(c);
+ i- n5 ?+ Q% w: @ - treenode view = parnode(1);
' f f4 _$ W& O% ] - double bayloc;
, S2 W, t; J# v4 B - double levelloc;2 t+ e' ~6 `4 {' _" [
- double baysize;
m, n6 }7 G. L" a( S& ^- [ - double levlsize;' r- f/ s: Q) v: o
- double sizex=xsize(current);' ]8 P+ Q* v# q) G% j
- double sizey=ysize(current);; p5 C8 ~" N: z
- double sizez=zsize(current);: `( Z- D+ P0 z U. p) Z
- int nrofbays=rackgetnrofbays(current);6 R& m/ f. j% M/ n" O' h
- int nroflevels;
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- drawtomodelscale(current);
@( \" x) {" m9 Z" @# j - for(int i=1;i<=nrofbays;i++)
7 t9 H* \2 e$ c7 g! v) x' Z! f: c0 h0 b" v - { bayloc=rackgetbayloc(current,i);( f* N$ R- N. Z1 p) u) t" w$ t
- baysize=rackgetbaysize(current,i);4 z1 G& K$ E* D m
- nroflevels=rackgetnroflevels(current,i);+ f* B; N* C+ Q, q/ k2 Z* O0 S/ `
- for(int j=1;j<=nroflevels;j++)
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, v( \2 i6 z( {& b/ H9 C - levelloc=rackgetlevelloc(current,i,j);
& D( T9 O2 ^/ p9 \1 W) q - levlsize=rackgetlevelsize(current,i,j);
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- //货位底部交叉,承重部分。
3 H- ] {5 p6 N j$ j4 e9 h - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
4 v# q3 u9 H3 r - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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$ k5 G; V: t7 X! ~$ H9 Q6 z - for(int q=0;q<=sizex;q=q+sizex/10)
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) @8 x# Z. M7 L5 U - //立柱,此处画了11条立柱。2 w+ r \0 `5 f
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
/ u" F0 V8 j/ y8 q - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
& Z% d( U( m' F8 v - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。7 @$ P3 v1 ?0 V& y$ F- q
- //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);: d6 D! }; a; {# u6 |0 W# }
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);0 ]- A/ ~$ J3 Q6 Z3 p" o6 O
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
+ b, S; s3 J8 c4 I: j! J - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155); - G% J; M0 G4 o; A! c
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- for(int r=0;r<=sizez;r=r+sizez/10)
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+ N- p# s: i/ F9 }4 b. I- //横梁,此处画了11条横梁。) f( E2 o( k0 d6 k4 F$ _
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁1 e$ E/ O2 _, A: q L' ?& v
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
+ K9 e6 S6 W- M! o) {( e2 |' }) h - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。: B$ l" |, w3 p
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0); O+ t; S4 i5 G( w( v3 P
- }
$ o$ F& I; \: _3 ?8 I - //最右上角的一根短梁。: t& s4 l5 p5 a, ?
- drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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