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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 ; b/ x+ ?, j+ t. _5 g4 i. _
$ J# P& H4 f0 n' Y向wj109260758、flyingwind、george表示感谢。$ V* Q4 H q' q K0 r1 @9 s
原代码贡献者:george9 _3 C) a; B [6 m9 O T
修改者:wj109260758
( R' [* `% {& B6 [我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/4 z2 M& ?2 `3 X- i6 ]; z
- treenode current = ownerobject(c);; R1 s, h1 f4 [, A* o; A( x
- treenode view = parnode(1);. a! j, v* b3 q: r, P. H2 M, Z; _: w
- double bayloc;- y/ D5 S c9 F- z
- double levelloc;
: p0 I5 h2 K" u# N/ D - double baysize;% g2 p6 B+ Y1 E' P8 M
- double levlsize;
$ |! G7 m) e T; g5 `) I- Q3 S. I - double sizex=xsize(current);
$ ]4 N+ ~+ n7 i/ Y8 Z+ _ - double sizey=ysize(current);
# k- S! Q5 g: T9 o5 k - double sizez=zsize(current);
# r" J; X' \" m$ {6 h3 b - int nrofbays=rackgetnrofbays(current);/ {* Z3 W5 O' U; ^# E
- int nroflevels;
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5 U1 q5 X! h$ q- drawtomodelscale(current); Y8 ~' Y( K/ m9 {
- for(int i=1;i<=nrofbays;i++)# h6 Y8 P- [$ Y
- { bayloc=rackgetbayloc(current,i);2 A8 b& y1 N; x$ P
- baysize=rackgetbaysize(current,i);
R& w3 ?6 `7 ~3 ~7 E - nroflevels=rackgetnroflevels(current,i);- U. S5 U3 Z8 P% g
- for(int j=1;j<=nroflevels;j++)0 M) E; U7 G {* K
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- levelloc=rackgetlevelloc(current,i,j);. A r, I% A1 {* ?% e. b! `; G
- levlsize=rackgetlevelsize(current,i,j);) p0 i8 i! @# |9 d( L: L( e c: s' j+ ~2 O
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- //货位底部交叉,承重部分。
4 u# H5 Y- ~( J4 R0 V( z3 X - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);4 b6 m$ T& y+ o$ J J" b9 L) o! Q7 _9 ~
- drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- for(int q=0;q<=sizex;q=q+sizex/10)
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- //立柱,此处画了11条立柱。 Z1 }0 x9 U7 x5 t* v
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
7 M4 T6 D$ s" C8 ~& W) c - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
7 U% ?! G8 P6 |( K - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
# \0 L4 L7 o3 e! B9 m - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);
; M2 M3 d. ]3 n. P7 s) k) r7 e' c - //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);0 {$ R& u3 s3 q2 f
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
# v) ], d7 t1 X [# @9 k$ k+ i/ l! M - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155); # A- I1 k2 [2 O( H; k( S. x! B+ K! K+ `. b
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- for(int r=0;r<=sizez;r=r+sizez/10)+ m' p) a A& O" H# |
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- //横梁,此处画了11条横梁。6 Y$ y1 ?# x9 z/ Y
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
: d& k3 g5 |% i8 P- `3 {" n4 q - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
3 n% q- j$ ~+ K' y8 a - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。6 e# ^: }5 V* E+ w: n- z/ S( z
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
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- //最右上角的一根短梁。
1 Q v$ ?- r2 _ i! C% m - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);( b# K; U6 R( F3 Z7 e
- }
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。' I" ?6 b3 S+ @ A$ v M$ o
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