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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 : G$ F3 Q/ d6 c5 ?; J& x
! U" G& M2 A# O向wj109260758、flyingwind、george表示感谢。0 L. r; F8 k f0 G- a
原代码贡献者:george+ p1 z/ o+ I/ d' o
修改者:wj109260758
* P% B, Y% w E1 X我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/
+ M& a, h; t1 T# o/ Y8 O. X - treenode current = ownerobject(c);
# `9 u* s5 |" m- _ - treenode view = parnode(1);0 Y- z, F* v6 r$ v2 B
- double bayloc;
7 O: o6 J' P( A6 i+ J* u - double levelloc;
% w$ l( P( }- e3 X0 e. F( ]+ \. w - double baysize;
0 x8 x6 {' \& R/ V' {* c - double levlsize;
+ M! E4 d1 @/ p6 U0 _ - double sizex=xsize(current);% X# f8 G% K. }! _
- double sizey=ysize(current);
1 ^8 c! u, G& P0 F7 i0 k) ~ - double sizez=zsize(current);
% G5 v1 p( m. }9 r2 _ - int nrofbays=rackgetnrofbays(current);5 X$ U. _0 v& f+ f7 H
- int nroflevels;/ R' k+ w' C; O+ N2 y5 ?
) B0 r+ d# j* i* v2 G+ g- drawtomodelscale(current);
; [3 i3 {9 x3 ~. V" a \ - for(int i=1;i<=nrofbays;i++)
) C: H0 f/ H g - { bayloc=rackgetbayloc(current,i);$ B5 t6 a( Z. H# Q( T) o6 b
- baysize=rackgetbaysize(current,i);3 h2 e9 [: _3 Y! J
- nroflevels=rackgetnroflevels(current,i);* A. F& O U A6 e( t# v
- for(int j=1;j<=nroflevels;j++)" |/ U' U/ C8 a" U
- {$ ~: z/ B) K8 y! O0 B* _
- levelloc=rackgetlevelloc(current,i,j);
6 z& ^4 [' I. M; N - levlsize=rackgetlevelsize(current,i,j);
! A- d) t. K- T -
# S* w! @9 y1 q% ` - //货位底部交叉,承重部分。
6 ?0 r2 m8 W% t1 [! a - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
! l( H- Q" k& [7 R - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50); G6 l8 K! r% s7 X2 }0 B! c
-
& H9 R1 M9 P$ [8 Z, ^6 l/ u - for(int q=0;q<=sizex;q=q+sizex/10)
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- //立柱,此处画了11条立柱。
+ b; h! K* `2 L - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
& B: V# W* L1 D% Z1 K6 z- w - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
0 j. \5 ?( }: M' K4 Q t' Y/ V - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
; C/ |5 {" ~; J3 L$ ^' u - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);$ @2 t* _- |. z U. B9 J6 I. u
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);( B2 Y2 M: w0 V1 ~' P j
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。- F- D, ^2 I& Y p+ I
- drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155); 0 E, m3 A1 l6 u* k
- }
% W' x6 _, ]# |6 i$ s; d/ n# b - for(int r=0;r<=sizez;r=r+sizez/10)1 l$ l3 g; h+ E$ ]1 ] Q# b
- {
+ J. q' Y2 j6 W0 s0 y! p - % B+ h, f; y5 K" j" U" N3 ]6 x+ n
- //横梁,此处画了11条横梁。( `, F# z5 t; N* U$ L4 H9 F
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
. e& e# J$ Y6 i O t4 m - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
& ~# Y3 g3 X9 _5 y+ ^! F7 ~ - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
6 K" @ z& j; A7 m2 J6 y0 |0 O - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);3 L9 y. @2 }. Q& \0 P
- } 2 w- h, | k/ A* P4 {6 o9 Z
- //最右上角的一根短梁。
* s$ \6 Y& S R- G( U+ u3 w - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);+ B3 X& s- J! V3 |' N4 _6 _6 l" F5 n% }
- }5 l& w2 N- v3 ^$ ^' G" A
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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