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本帖最后由 zorsite 于 2015-10-9 16:04 编辑
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4 c. s: I/ f' \; Z, M% V向wj109260758、flyingwind、george表示感谢。
v2 X% X0 Y* k. f原代码贡献者:george# N$ h4 p5 a8 U2 S" w
修改者:wj109260758
; K* T& ? q& E, J我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/% X% r; D+ h' n7 l2 h; W) U Q
- treenode current = ownerobject(c);9 w4 h+ S! k% `6 O7 D
- treenode view = parnode(1);
) }( B- l1 p( I5 z5 b- e" z# u - double bayloc;; \+ {" Q! t: K
- double levelloc;
$ R8 X9 o' Z& ], z+ `+ I5 V4 A8 g - double baysize;) ]( x, a. |7 d! l% ^4 {
- double levlsize;
% Q2 D4 K' m0 B7 c0 E3 \ - double sizex=xsize(current);
$ l( o1 p6 b' [8 C4 d - double sizey=ysize(current);
2 ~, t3 M4 C$ h" C9 @/ ^: T - double sizez=zsize(current);" l6 D& U) N; d8 Q% f
- int nrofbays=rackgetnrofbays(current);
7 X) c. y, W9 j; [, d - int nroflevels;8 p- o( Y' C3 x, ~4 t
3 i4 l) X9 ^! B/ z8 n; ]- drawtomodelscale(current);
9 k/ u1 M8 i+ g3 `; O0 ` - for(int i=1;i<=nrofbays;i++)& M# r$ k5 A) @
- { bayloc=rackgetbayloc(current,i);
0 `5 q: K8 s" J - baysize=rackgetbaysize(current,i);+ p# f Q* m6 L$ s
- nroflevels=rackgetnroflevels(current,i);* o& G! W Y) }
- for(int j=1;j<=nroflevels;j++)
& H1 D5 Y" l2 ?* w; D - {
3 C& A$ _& {& C - levelloc=rackgetlevelloc(current,i,j);! K) `1 }, [. {, L
- levlsize=rackgetlevelsize(current,i,j);2 }" @- U( s ]% C1 a4 W
-
, } Z: V6 Z5 T - //货位底部交叉,承重部分。
/ b' _* K4 v$ O# A& r6 a- ^. u% i - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
# y P( T2 F' a8 @ - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);. I9 H' ?+ h! x. m$ L ~+ M+ v
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- for(int q=0;q<=sizex;q=q+sizex/10) m& F8 m7 {8 k% M5 B% L
- {$ P4 L6 {3 X8 M& \
- //立柱,此处画了11条立柱。
& h | W3 [7 t( S( \% l - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
d& C: L l: ?# H2 w0 \ - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
' i1 U9 ]- ]. O2 W; k7 C! l - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。6 \0 E# ^7 H' ]* [9 n4 [- h* |/ l
- //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100); ?' Z2 W9 Y( f. |# m
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
, T% w9 X% P: r; R2 Q* H - //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
; \+ x& y$ S1 Q" F - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155); ; s: U5 Z; R/ O) g P) C
- }
9 p1 m. x& }2 Q5 e- Z% ` - for(int r=0;r<=sizez;r=r+sizez/10)
& A8 l/ V5 _4 B' E - {) j2 @8 R2 E6 k, M; @: e2 J
- & E/ s) }- @* O! L, s* S5 P
- //横梁,此处画了11条横梁。; _; E1 }) L- H9 y/ k {3 {; k4 C
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁# y! N; e2 W- S# |# [
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁 s, a! t; Y& q2 j- [, n
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
1 [( d9 G0 E+ D. k - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);/ Z' C$ l. S$ G+ m
- } ( C6 ]- G4 A- o7 R; q/ L' z5 _
- //最右上角的一根短梁。
. Z0 m5 V3 U9 ~, R( V w( M5 i - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。- z- B* n7 a9 D8 d( s
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