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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 . H( d! q: x. W. L, a" E3 T
8 O9 {1 j3 t) u3 Q, J' L8 n) F2 P向wj109260758、flyingwind、george表示感谢。
, u4 M& l" \, U8 K$ }, r/ b原代码贡献者:george% t! S; N+ d( A3 ~5 _
修改者:wj109260758
* y- W+ k' e. b9 O7 h2 A我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/
- {. p1 [/ N- W2 h. T% B3 g/ }: j- b4 p - treenode current = ownerobject(c);& R3 T5 J- {* G4 c0 _
- treenode view = parnode(1);
+ I' L& _3 O0 i- c - double bayloc;
* x3 j0 {; U8 q, _5 c `& N - double levelloc;2 G9 ~; j* i5 T- n7 O4 O; R
- double baysize;! p+ |6 p$ k8 I3 o2 \
- double levlsize;% X8 M4 j6 X/ Q, @ n
- double sizex=xsize(current);% f+ o6 J9 k* l: p
- double sizey=ysize(current);. \2 k$ h( @( `9 z% a; h0 g( {' D! L
- double sizez=zsize(current);' v& @% f3 N% k8 n3 j$ Q; P
- int nrofbays=rackgetnrofbays(current);1 b) a8 L; h2 r V
- int nroflevels;
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; y! q* A& c$ s1 A# ]3 ~4 x8 u- drawtomodelscale(current);6 `( U3 D3 u& h4 `
- for(int i=1;i<=nrofbays;i++); j B5 L2 L6 T) e; S* N$ r5 R
- { bayloc=rackgetbayloc(current,i);
5 c! T/ V: [; ~ - baysize=rackgetbaysize(current,i);
0 p4 Z& x/ C ?0 D6 r( _ - nroflevels=rackgetnroflevels(current,i);% ]+ X8 @5 {4 L: f8 c
- for(int j=1;j<=nroflevels;j++)
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- levelloc=rackgetlevelloc(current,i,j);
4 i' ]6 N8 Y1 k: y8 m3 K1 Q8 i - levlsize=rackgetlevelsize(current,i,j);
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- //货位底部交叉,承重部分。
! j8 U) y- d1 q0 _( K* G - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
% F: D/ p: e: e - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- for(int q=0;q<=sizex;q=q+sizex/10)
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- //立柱,此处画了11条立柱。
& X3 n, U. O$ R- M - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱0 m( j4 E, V+ l7 D! f2 `
- drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱, ?& v+ v( H8 W6 ?' E+ c/ i
- //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
6 d% H; N" S) }0 ~3 D - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);
; ?& c; w1 n6 e3 L - //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
, T2 d# R9 I; o - //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
) i( ?2 T# ?* v" L" D# s - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155); $ Q) a! s" B. \# X% K
- }
& ]$ d% v- P+ a9 q& x - for(int r=0;r<=sizez;r=r+sizez/10)
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- //横梁,此处画了11条横梁。
# A I# n, o9 r( g' C& j - drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
( Z7 d" L" i- a. c4 y2 t. O - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁! J! ?) w- M( {5 V, z
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。# x* ]3 n8 E& q+ A1 G" P X
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);3 j" X3 K8 k. K7 p/ \
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- //最右上角的一根短梁。
4 T' ~' g, c+ s3 T( [8 ` - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);! Z' _& E: J4 l" H" f' X# j
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。9 a0 L* B2 [5 s9 Q; r% e/ S; j- ]
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