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本帖最后由 zorsite 于 2015-10-9 16:04 编辑
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向wj109260758、flyingwind、george表示感谢。5 o; }6 r$ o- D _. g- m# S6 ]
原代码贡献者:george5 r* O' z. X7 b8 R
修改者:wj1092607585 h6 W* t( s4 e' ~$ I
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/# _- i9 v o- A2 x; H- @
- treenode current = ownerobject(c);$ X! }# N8 `$ q4 y1 m1 n
- treenode view = parnode(1);
) e K5 ]2 q+ s, q; a0 V - double bayloc;
8 {4 i, ^0 n3 f ` - double levelloc;9 V5 e) P6 e/ Y/ m2 @& E
- double baysize;( Q& C d% `: u0 w
- double levlsize;
9 }8 E* _% E: ?0 V; J, L/ l - double sizex=xsize(current);
$ p+ P4 q6 k: Z9 d: b - double sizey=ysize(current);
. @2 t9 O6 b% | - double sizez=zsize(current);
( F e% p$ f8 E# i - int nrofbays=rackgetnrofbays(current);
9 D0 m+ E' s1 R2 U - int nroflevels;
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- drawtomodelscale(current);
6 O" Z, N/ h' Y- X# j. I: E/ r - for(int i=1;i<=nrofbays;i++)6 a* p& a7 q3 U: [5 K0 g4 Z
- { bayloc=rackgetbayloc(current,i);. A. b0 ~. W% ^$ Z! k
- baysize=rackgetbaysize(current,i);1 A3 i! V; p3 b/ `
- nroflevels=rackgetnroflevels(current,i);
4 h7 p3 j: h# f, A! ~& ] ] - for(int j=1;j<=nroflevels;j++)0 [: g$ }6 F8 z, I! X0 ~
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- levelloc=rackgetlevelloc(current,i,j);% F& C8 d' ~% `" G7 v* C- H
- levlsize=rackgetlevelsize(current,i,j);/ W7 _9 P& `( P, D. m$ o. g$ I
- 6 I) q3 x+ H0 V9 P; u( ?; ^+ C
- //货位底部交叉,承重部分。
5 |, |' r1 C( q. s - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
6 b! p% f }! t - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);6 V7 e* k" c U* H
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- for(int q=0;q<=sizex;q=q+sizex/10)# c) r( M, [" J
- {
. o; \0 L" `; Y1 D- ^ - //立柱,此处画了11条立柱。' Z& F/ ~/ c2 c5 T
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱. i# U' g# G: s
- drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱 \. \! l; F3 |6 W2 ^5 H) n
- //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
' `/ |, A. v2 X9 F: g3 G5 d9 u: ^% C - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);1 M# o$ }1 i* _! r# ~
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);) ` A$ L6 X7 S, U& @# R
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。* c4 a1 E# F& U- x- |2 `3 q
- drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
/ ~: m) e5 M- Z3 w$ n - }
9 k- W( x* g8 r/ P5 l$ m# D* t6 f+ n - for(int r=0;r<=sizez;r=r+sizez/10)( p- ?) ?+ v: \6 E
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- //横梁,此处画了11条横梁。
4 h. U& ^9 A4 m o1 i: ~6 [. R - drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁9 @- u( `% l. \/ L+ N. N
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁. y. q, \3 d9 h! t4 k( m# P( c
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
" n; j; j, W% I - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);- F/ A/ t' z% N! J/ [ h
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- //最右上角的一根短梁。
2 K+ I A$ M3 j7 l, ]& \* R* u - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);- @; j; B" P. v0 q* b+ }
- }
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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