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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 4 v( k* s" Q' ], J) B6 m, y0 t
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向wj109260758、flyingwind、george表示感谢。0 r. g. {% x3 ?* M9 f( l) Y# G
原代码贡献者:george9 {+ L5 m/ B0 k1 p1 z
修改者:wj109260758) |# x( n+ d! ?
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/- E* v1 ^5 [: `+ w: h/ e C- C! j
- treenode current = ownerobject(c);2 z0 h0 ?/ _% U$ R
- treenode view = parnode(1);7 a9 O" ^$ \# t1 K9 n9 W7 |
- double bayloc; Y" [; m9 M9 H, v9 n& G
- double levelloc;
/ Y% w9 t; N0 q) [. n e1 f5 k - double baysize;. ^9 ^3 G6 d4 z, Q7 a
- double levlsize;2 X) E7 T3 _) m+ u, G, O
- double sizex=xsize(current);( |+ D; M2 S9 M9 _; I3 |' |
- double sizey=ysize(current);
0 C U5 x* C% M7 B - double sizez=zsize(current);
$ B+ ]3 w9 _& W# E! S9 ~2 z - int nrofbays=rackgetnrofbays(current);1 d8 l) u, W. v6 e
- int nroflevels;) E9 x6 A" ~1 v$ {( R
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- drawtomodelscale(current);. B( R8 g; L" p5 \$ g" V* |
- for(int i=1;i<=nrofbays;i++)
; W& v$ ^( @: p0 B" u+ d& x - { bayloc=rackgetbayloc(current,i);
4 L! T( F) b* W) n( B. p& P9 c5 _ - baysize=rackgetbaysize(current,i);- g! p6 L# G6 H
- nroflevels=rackgetnroflevels(current,i);
: r* l; I# g# _ - for(int j=1;j<=nroflevels;j++)" U& O' M8 k g1 R+ B" z6 X
- {
" T. z; V' c) p5 a - levelloc=rackgetlevelloc(current,i,j);! X, C4 ?5 D( m d
- levlsize=rackgetlevelsize(current,i,j);# z( k* u# Q& t' F& D: M# b+ B+ N
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- //货位底部交叉,承重部分。) v% {& `$ p5 D" ]" Y* j0 J
- drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
9 o% ~3 C3 m" s7 x7 J% Z" ^ - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- for(int q=0;q<=sizex;q=q+sizex/10); D# J' H. x+ X) V' C3 y# X
- {
& `0 O& n/ N. c - //立柱,此处画了11条立柱。
; r8 f' a0 H [$ R( u( c7 I - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
" h% ^0 b ~. P* k( i5 a+ @7 ^6 T - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱9 p) O2 q8 O0 }& r0 h3 k' p
- //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
: t% U2 G4 F+ y2 P1 U9 y0 p3 t! s. I9 s - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);6 c4 p: W, ]( h9 i7 d" B& I# A% C5 A
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
5 C3 Y0 \$ N2 P9 R: H: k - //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
0 w1 f; |. H1 `. H% j, O V - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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: R# t v* j, N7 w9 i! \ - for(int r=0;r<=sizez;r=r+sizez/10) Q& H O% @& W5 L1 a6 c
- {
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6 B8 Z9 w. \5 g; X/ r- //横梁,此处画了11条横梁。, H J+ V9 ^ `3 T
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁, y# z- R2 o- y# m, r
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
% Y- z: @! A1 s @! R - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。6 c& g( b) v% L
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);- u, O2 ?3 Z5 E+ ?9 E, d7 \& u
- }
7 b7 L8 J* B' d. [! J, ? - //最右上角的一根短梁。3 f# Q, {8 e8 \7 w- @$ [; ^
- drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);+ W3 T, p' Z7 k
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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