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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 ' U3 W% L! f G
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向wj109260758、flyingwind、george表示感谢。
# u' Z+ i! {9 D原代码贡献者:george! ?& I( l' I+ B& m+ M' [! G
修改者:wj109260758
x6 ?+ z4 Z0 z. }我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*// K' h' g( D' O! c& Y9 j, B) I6 m
- treenode current = ownerobject(c);+ T) l, T8 r* H4 ]* L$ {3 ]9 B
- treenode view = parnode(1);. m1 `9 Y( C6 e q8 r0 {" D* k
- double bayloc;0 y9 U6 Z& G# U8 o7 m
- double levelloc;
. Q! w" Z+ b8 q# f2 z8 y - double baysize;
& N) M1 H5 |( h/ ~ - double levlsize;! I% i2 L# ]/ |, I% p! ~; {0 I$ ~( w
- double sizex=xsize(current);
1 M6 t1 R& [# e1 X ?; _0 _ - double sizey=ysize(current);- c! `% i8 j- Z+ W
- double sizez=zsize(current); i7 {& r4 p3 n* a( N: w
- int nrofbays=rackgetnrofbays(current);
" r7 `9 u) y) R0 s4 r - int nroflevels;
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+ X9 N0 y% j& b- drawtomodelscale(current);
3 B9 Q# J) t w! i h* B. x8 a' D8 ?" E - for(int i=1;i<=nrofbays;i++)( V0 a) `" l+ e- I5 L- A# |' j
- { bayloc=rackgetbayloc(current,i);9 I7 R, d/ X4 l2 O) Y) r, h
- baysize=rackgetbaysize(current,i);# Z. \' l. O( ]3 X) q$ d
- nroflevels=rackgetnroflevels(current,i);* H0 m7 {. o5 }' a4 p+ m
- for(int j=1;j<=nroflevels;j++)7 k+ I' ~- v4 }& H2 K V/ t# _) x; N
- {
" u# w. Z( q4 D2 V0 N& y. I - levelloc=rackgetlevelloc(current,i,j);$ _% W* i4 b& h8 u k
- levlsize=rackgetlevelsize(current,i,j);" g" f* q- {' G7 ?2 t4 N5 L. i
- . w8 k' o1 r8 `" ~) s) e
- //货位底部交叉,承重部分。4 @1 k) B, n" } |5 \7 A
- drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);0 p' Y" K% A0 a, F+ g/ Q; n# n
- drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);7 U/ s4 G) P" `8 R6 ^& {
-
1 R3 C5 y& M1 B, n' | - for(int q=0;q<=sizex;q=q+sizex/10)
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- //立柱,此处画了11条立柱。1 G, r9 S" V" f* n l' Y) J& z
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
1 h! H/ [. d% r - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱3 h; c/ z+ k* M# r) J/ C: L
- //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
( z4 }+ J n! H* I) ` - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);" H2 Q, D# H6 S1 m
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);9 V: x9 r/ v) z6 l- _7 z: d
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
2 Y, t1 V/ `; z8 F3 D! N) O3 z - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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, L3 P4 O. y+ R- [0 a - for(int r=0;r<=sizez;r=r+sizez/10)
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- //横梁,此处画了11条横梁。 R9 T; `* n) u4 ?: M1 |
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
; }) B( ~, p2 t* [ - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁( a4 U) Z) {: `; ^
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
3 Z8 A- [2 I( J1 P - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
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- //最右上角的一根短梁。
1 d# G' i1 S. V7 Q" L7 O' ~) P. S - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);/ c! V5 M: v& S0 Y2 } J6 u
- }
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- return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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