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本帖最后由 zorsite 于 2015-10-9 16:04 编辑
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向wj109260758、flyingwind、george表示感谢。
9 P6 l1 G4 }* n/ [2 J原代码贡献者:george( y" c# O: h! W0 T( U6 l
修改者:wj109260758) V& w" J- G5 b8 W& m
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/8 [5 I- C; q/ M; B6 n
- treenode current = ownerobject(c);0 h8 l( R* ]+ P2 q: i4 b- T2 R
- treenode view = parnode(1);8 k. b" U6 t( E6 I* N0 g* j
- double bayloc;& t0 Z% E3 [. l+ q2 K
- double levelloc;
7 M+ @, h! |, i/ w( L - double baysize;* @1 T4 Z$ u, [. o+ Y/ I
- double levlsize;' t/ p7 S9 j4 T0 `# t
- double sizex=xsize(current);
; h3 w: k) \- N6 T - double sizey=ysize(current);
) R, n; N7 N' v$ }+ K1 \* L - double sizez=zsize(current);& _; [* f" r( L G6 M! d
- int nrofbays=rackgetnrofbays(current);
7 L. S9 N' j9 s% @ - int nroflevels;
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- drawtomodelscale(current);
% v6 K, D4 `1 g1 F - for(int i=1;i<=nrofbays;i++)
/ q# o/ |, W& ? F - { bayloc=rackgetbayloc(current,i);
# P5 ~2 U9 |% V( p% c; _ - baysize=rackgetbaysize(current,i);/ [* m* X3 t3 Q; o$ g# g
- nroflevels=rackgetnroflevels(current,i);
$ t" _/ m, n' j1 a - for(int j=1;j<=nroflevels;j++)% n1 o* X" i9 @5 P1 P g% d- i
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- levelloc=rackgetlevelloc(current,i,j);1 [. O7 A) D: b& y) k7 E
- levlsize=rackgetlevelsize(current,i,j);* |+ I; S8 w5 a( [7 s
-
% r H; Q3 l" t& O* U - //货位底部交叉,承重部分。
3 i7 [3 f4 P* M% T/ E - drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);* { P7 ]! R4 A3 q
- drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- b* j, e% H8 T3 ]7 V - for(int q=0;q<=sizex;q=q+sizex/10)4 W" K: o T( r5 Q% V% d$ Y& `
- {
* s& ?3 p3 c( l" K* J) m4 n9 @5 F - //立柱,此处画了11条立柱。+ ?+ t3 q/ y' K# R: w2 _- G% d; R+ m
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
2 h* O! R: g6 l0 A. t3 L: s" ` - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
1 i W! D7 U Y8 f - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。
( ?5 ^: _; j1 g+ S, x$ k - //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);) y+ m: P) y# g9 j1 R! E( F* e
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);- {3 }, r( w8 E6 V1 y) Q+ l
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
/ Y+ U4 ~3 ~/ l2 q* Q - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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1 R7 V3 r/ c" @: ] - for(int r=0;r<=sizez;r=r+sizez/10) X: r: j% @, [" X
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. L* s1 H4 @3 H! |3 {2 }- //横梁,此处画了11条横梁。 Q' {; o6 Z4 m8 C" Z& r8 w( j2 }
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
8 y. h' l- W! M7 N - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁; d' D; ]& [* c& A0 E# ^" i: L4 q) o
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
0 M# Y# f7 \5 b# C# x' h* b$ V - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
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- //最右上角的一根短梁。" W/ k. u x" C+ q6 Z
- drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);( u5 ?7 R2 m: @) l" M
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- }
" N# G- R( Y3 g: N, S; B - return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。- E( e; k3 z1 e( A
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