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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 ( {) _2 R* z0 p1 O, P& {3 H2 X
4 }. ~: r" h6 R% G6 x向wj109260758、flyingwind、george表示感谢。
d4 ^& d6 ]7 d2 J& s# _$ F原代码贡献者:george
; J d. Q, N, j$ X6 j修改者:wj109260758 k2 F( j. m+ x
我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/: D2 z+ i9 I& A/ n4 M
- treenode current = ownerobject(c);
$ F* |1 ]6 m; j+ ?4 Z! i7 l. [& z - treenode view = parnode(1);
6 I3 M, V& n% ]. I( H4 R8 I - double bayloc;" X$ P) ]" C/ d5 f4 _3 Y# a
- double levelloc;
3 p; S W9 j2 p H5 F* c( @1 Y# C - double baysize;
: e L( L h8 P" W, w5 }/ \ - double levlsize;* a# G& Q# e& x, ^( Y+ o) O5 O* l
- double sizex=xsize(current);
# l9 }6 B# a9 }0 l% y+ G - double sizey=ysize(current);
$ w8 V# x6 D3 g# S, S9 q8 t - double sizez=zsize(current);* T _4 @0 b% q4 x( x
- int nrofbays=rackgetnrofbays(current);
3 D/ ]% ^3 s) }( w - int nroflevels;% C- f# `0 }0 Y8 b& T5 M
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- drawtomodelscale(current);
' w: m5 P6 n0 _( I - for(int i=1;i<=nrofbays;i++)# I' L: {$ g4 G# \6 |5 ?: V
- { bayloc=rackgetbayloc(current,i);
0 o! K) K: n$ P) ? h - baysize=rackgetbaysize(current,i);' S, A6 f4 B$ ?
- nroflevels=rackgetnroflevels(current,i);! o$ D* A5 x! s$ L
- for(int j=1;j<=nroflevels;j++)
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- levelloc=rackgetlevelloc(current,i,j);
6 y# V" q$ n* q7 J/ X+ P7 Y0 W5 ?1 `" j - levlsize=rackgetlevelsize(current,i,j);& f3 [; Q Z. {0 o5 A( d: Y
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- //货位底部交叉,承重部分。, \8 O0 s0 b) t
- drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);& |9 p9 C" T, q" I! N9 w' e' t! ]
- drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- for(int q=0;q<=sizex;q=q+sizex/10)
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- //立柱,此处画了11条立柱。
3 f o( B7 V, K2 B0 h. I7 y - drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱
# `) b/ }' m- q# j8 o3 ]4 L - drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
8 N2 N! G, I" q7 K/ S' A: Z - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。$ d" f7 V$ B* Q7 A
- //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);3 a2 C) B+ x+ F6 \7 {' ~! p- w6 q: ^
- //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);
" o1 l' h1 ?: V9 f3 k - //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
* t. ?! d+ ^: \, a: x - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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- for(int r=0;r<=sizez;r=r+sizez/10)' G3 y0 B0 g8 C# L3 d9 ~
- {( E( J4 H" r; Y: i, I( `
. a6 C. e5 g$ h7 r7 c- //横梁,此处画了11条横梁。( X4 S* ~$ \3 _
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁; W5 U- W6 e3 _
- drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁( e4 Y2 Z7 W% b7 v! [
- //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
' q0 m; ?+ h' G2 E- c - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);
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- //最右上角的一根短梁。
, i# {; X- Z k# H0 ?, e1 ~ - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
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: v7 p# T# C7 U7 M* Q t) h - return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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