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本帖最后由 zorsite 于 2015-10-9 16:04 编辑 6 ]3 G0 r+ H3 r% I
+ k% _3 M8 ?0 ]" m/ e* {/ B N向wj109260758、flyingwind、george表示感谢。
' V( Z7 c& k. Y- l) P. R原代码贡献者:george
" W) h: {1 E ~" Y) t7 O修改者:wj109260758
6 g0 d/ ]: Y6 A我在两位的基础之上又做了一些注释工作,以便新手理解,如果错误之处请大家指正。- /**自定义货架*/: J$ R$ h: ~5 q- N, ?
- treenode current = ownerobject(c);) c" n& U1 B/ X: e( t+ Q& q
- treenode view = parnode(1);
$ x; Q; c- Z& } w# b5 u - double bayloc;( Z y, ~! s( L8 K" n
- double levelloc; i. v2 [; X7 q4 ?. k1 q
- double baysize;4 C/ c2 f/ H% J
- double levlsize;. H) a% @' N4 W( u a! x" [
- double sizex=xsize(current);
3 w, ^, r5 z+ ]- g5 f - double sizey=ysize(current);
7 \7 E* W' Y& p( k% o6 H# Q& y) _# b6 N - double sizez=zsize(current);- U2 }0 T2 |& m4 r
- int nrofbays=rackgetnrofbays(current);" B* b: m2 p/ s+ ~" p
- int nroflevels;) Q9 L8 M+ K1 B4 S$ M6 c- h
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- drawtomodelscale(current); F" G6 N, Z+ O& P, T' y& L2 m
- for(int i=1;i<=nrofbays;i++)
' s! M. l( j8 e2 [; E - { bayloc=rackgetbayloc(current,i);5 U0 [, l9 p% l& U5 M0 W* u
- baysize=rackgetbaysize(current,i);5 e8 m/ ]" k# i1 L& P, y0 g3 u
- nroflevels=rackgetnroflevels(current,i);
9 V) M. X& V% m0 J4 ]! T - for(int j=1;j<=nroflevels;j++)+ Z/ e; P9 u' t1 I
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- levelloc=rackgetlevelloc(current,i,j);* V! b g, L' k6 J; `6 U H
- levlsize=rackgetlevelsize(current,i,j);
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- //货位底部交叉,承重部分。' ~1 J; h/ f8 J# \0 N. b4 R3 f
- drawcube(bayloc,-0.08,levelloc,0.1,0.1,2.7*levlsize,90,45,0,50,180,50);
A" P2 V( L4 t) h) m3 N - drawcube(bayloc+0.1,-sizey+0.02,levelloc,0.1,0.1,2.7*levlsize,90,135,0,50,180,50);
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- for(int q=0;q<=sizex;q=q+sizex/10)' `# Y1 {1 F7 l4 H1 V% R5 o) |6 u+ M
- {
5 D/ Y( f& H; ?8 V - //立柱,此处画了11条立柱。+ p, O4 [+ V* ~+ X4 D
- drawcube(q,0,levelloc,0.1,0.1,levlsize,0,0,0,100,100,100);//后立柱* n8 V4 P ~- Z6 l: ^( x1 D
- drawcube(q,-sizey+0.1,levelloc,0.1,0.1,levlsize,0,0,0,50,180,50);//前立柱
" d+ ]+ ~$ Q8 ^! ^' Q. d - //左侧交叉,画出来之后货架显得太杂乱了,视觉效果不好。& w6 ^; O+ I$ G! j0 @ ]
- //drawcube(q,-sizey+0.1,levelloc,0.1,0.1,-sizey+0.1,120,0,0,100,100,100);
3 `1 I/ p$ B' r8 i( Z1 a7 R% y - //drawcube(q,-sizey+0.1,levelloc+1,0.1,0.1,-sizey+0.1,60,0,0,100,100,100);9 a/ Q/ `" c4 l8 Y
- //立柱左侧面短梁,这里有十一列,但是每列只有十条。最上面一层的短梁未画出。
2 H, }0 Q; i- u/ Y - drawcube(q,-sizey+0.1,levelloc ,0.1,0.1,-sizey+0.1,90,0,0,155,00,155);
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- for(int r=0;r<=sizez;r=r+sizez/10)$ y% O' A; J! b$ g7 ^5 w' K
- {% l- _. K4 [, |7 _
2 [8 P- E( k* }/ T. y- //横梁,此处画了11条横梁。0 O7 O9 E) h; p; \4 ]6 L* _
- drawcube(bayloc,0,r,0.1,0.1,baysize,0,90,0,100,100,100); //后横梁
x6 j/ t5 \% \* b - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,baysize,0,90,0,150,150,150);//前横梁
+ n7 k/ Z) o3 R - //立柱左侧面短梁,这里有十一条,但是只有十列,最后一列未画出。
% Q; T6 ~5 k* o4 a o( h - drawcube(bayloc,-sizey+0.1,r,0.1,0.1,-ysize(current)+0.1,90,0,0,150,0,0);* v- _0 n: V* r9 t
- }
2 e2 D. j9 ]9 A7 l- |2 d - //最右上角的一根短梁。
6 s/ g) Z/ z/ E# R) X8 m - drawcube(sizex,-sizey+0.1,sizez,0.1,0.1,-sizey+0.1,90,0,0,0,0,255);
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- }
2 J! N$ J: b$ U - return 1; //返回1之后不再显示原有货架外观。
复制代码 我感觉定义了变量之后程序变得更快了。
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