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给大家分享一个小经验,算是自己学习的一个心得吧。
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; \. g: ~4 I0 }大家使用flexsim做对象指代,特别是在树中查找对象的时候有很多方法,现在我教大家一个:如图
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当看到一些节点,这些节点只有一串数值,且后面还注释这一串地址,那么我告诉大家其实这串数值就是地址所指向的节点的引用。那么我们可以使用tonode()函数来返回该节点,还能使用up()函数返回该节点上级的节点,还能使用ownerobject()函数返回该实体。+ y& M& z; o& C( y) E; t; c- J8 N
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这么做的话,大大提高了建模速度。
3 z' |+ k" E2 z5 u k$ Ntonode() : Assert type as a node pointer.
3 H7 M! B1 _ h7 W* A/ zup(): This command returns the node in the tree that contains thenode.9 l( B" N0 ]7 |
ownerobject(): This command returns the node with object data attached to it that is the start of the sub-tree that thenode is in. In other words, it returns the object node that contains thenode.
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tonode() : Assert type as a node pointer.
M# G5 q3 T1 s6 w' B6 Yup(): This command returns the node in the tree that contains thenode.
7 S/ ~' P- Q3 Hownerobject(): This command returns the node with object data attached to it that is the start of the sub-tree that thenode is in. In other words, it returns the object node that contains thenode. |
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