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n9 @/ P4 f3 ^2 v5 y里面代码是这样的:
% f) e% l7 O7 ~treenode item = parnode(1);
, a( M. c5 b0 D& G6 j& P+ h) Q9 Ztreenode current = ownerobject(c);
5 p! b& u" b' p, i% J{ //************* PickOption Start *************\\+ a: m6 E6 j! b3 x8 @$ F) j/ f
/***popup:Change3DShape*/( X( B7 |( V+ T; P) |3 o# H
/**Change 3D Shape*/3 D7 M+ i$ { [4 u- ]
treenode involved = /** \nObject: *//***tag bject*//**/current/**/;
( z+ C' V7 W0 Y' U2 Kstring shapename = /** \nShape: *//***tag:shapepath*//**/"C:\\Users\\admin\\Desktop\\flexsim model\\sketchup models_CS\\heating cabinet_type1_running.skp"/**/;+ _. p2 m& Y _$ F, b
# [+ j/ Z( K* V0 `3 E
double theindex = getshapeindex(shapename);" x4 W) \$ Q' W
* @) F: e4 z! t//Grab the current size of the object
, S0 ]! R$ v$ U# bdouble x = xsize(involved);, R+ J V" h* Q* \! n/ |9 s/ g/ P/ J
double y = ysize(involved);* c% C4 r4 _, ]) c' p1 A8 w) x& K* k4 M
double z = zsize(involved);. ~/ D# Y& j* _$ t: Y* @+ u
7 d" a. E% t9 g1 ^1 |$ @
setname(shape(involved),"_shape");
2 X# Q7 Y$ C# ]8 u# Gsetobjectshapeindex(involved,theindex);
8 ~: B G9 n3 P) x
' |/ P4 [4 ?$ P- y$ Z//Update the object to the original size% E5 E9 }, H4 q* _3 d* P
applyshapefactors(involved);" `+ w# p. N; E
setsize(involved, x, y, z);* b9 h# k3 w+ y( i# M V
/** \nNote: The getshapeindex command is slow if it is called frequently. - H9 _" K% e3 }* O& Z# @8 x- C
It is better to define the shape index in a global variable that gets set
9 T' P6 b1 B" L u8 Nduring reset. You can then replace getshapeindex with the name of your global variable.
2 ~+ t/ A9 a. `3 _( DIndex values for 3D shapes can be found through the Tools>Media Files menu,+ ?7 w( z, ?. r+ `+ E
but keep in mind that index values can change when new media is loaded.*/' t9 K. K1 F0 ^' T/ h
} //******* PickOption End *******\\8 F, B/ Q9 b j
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